Transformers: Revenge of the Fallen Review

Imagine what it would be like to become a Transformer. Walking, jumping, and climbing in your humanoid form would be pretty familiar, and you could easily get the hang of whipping out your guns to blast enemies. Driving yourself around might be a bit awkward at first, and flying would be significantly trickier, but the real problems would come when you tried to transform. Shifting your physical form would be really disorienting, and it would take a while before you really mastered it.
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Transformers: Revenge of the Fallen Review

Transformers: Revenge of the Fallen Boxshot
Despite a slow start and some lingering issues, Revenge of the Fallen really makes it fun to be a Transformer.

The Good

  • Each Transformer has powerful weapons and abilities
  • Two sizable campaigns
  • Unlockables and bonus objectives enhance each mission
  • Strategically engaging online multiplayer.

The Bad

  • Controls are tough to get the hang of
  • Environmental hang-ups are prevalent
  • Some movement issues linger throughout
  • Uneven voice acting.

Imagine what it would be like to become a Transformer. Walking, jumping, and climbing in your humanoid form would be pretty familiar, and you could easily get the hang of whipping out your guns to blast enemies. Driving yourself around might be a bit awkward at first, and flying would be significantly trickier, but the real problems would come when you tried to transform. Shifting your physical form would be really disorienting, and it would take a while before you really mastered it. That's actually a pretty accurate breakdown of what it's like to play Transformers: Revenge of the Fallen. In the early going, the controls are uncomfortable but functional. As you play through either of the solid campaigns, you'll get better and better until you reach a point where you can fluidly move between different forms and dispatch your enemies with style. Then the game becomes a fun, engaging romp through the Transformerverse, and taking your skills online gives you a new tactical challenge. Though it takes awhile to get there, and it never outgrows some of its problems, Revenge of the Fallen is an entertaining way to step into the chassis of a giant transforming robot from space.



The two campaigns--Autobot and Decepticon--loosely follow the plot of the movie. Each one takes a solid amount of time to complete, and they are different enough that it is worth playing through both. The Transformer models are shiny and detailed, capturing the look of the movie nicely. The voice acting is less impressive. While some Transformers, such as Megatron and Optimus Prime, sound great, others are almost unintelligible, thanks to poor volume matching or overzealous robotic effects. And the human characters (specifically Shia LeBeouf and Megan Fox) are so badly voiced that you'll be thankful only some of the missions actually parallel the movie. Other missions diversify the action with familiar mission archetypes: escort/kidnap, defend/destroy, checkpoint race, miniboss fight, and the like. Each mission plays out in an open area full of items you can destroy (cars, tankers, and light structures); though your wrecking power is so substantial you'll probably wish for a bit more environmental destructibility.


Between the mission types and the maps, there isn't a whole lot of variety. It's not quite tedious, but things can start to feel a bit too familiar as you progress. Fortunately, a healthy array of bonus challenges and unlockables do a good job of keeping things interesting. Accomplishing the two bonus objectives in each mission nets you a solid haul of attribute-boosting energon, and shooting the five targets in each area will earn you even more energon, as well as stall the clock so you can strive for a higher medal by finishing quickly. Overarching objectives challenge you to accomplish certain tasks with certain characters, and doing so unlocks episodes of the original Transformers cartoon, as well as vintage paint jobs and concept art. These goals help flesh out the experience and keep you engaged because they give you something else to do during missions besides focus on the primary objectives. Accomplishing all the bonus objectives and earning a gold or a platinum medal is a tough challenge, and you won't even come close until you've mastered the controls.


There are three different forms ("modes") that each Transformer can take: robot, weapon, and vehicle. In robot mode, you walk around in humanoid form and can jump, climb buildings, and melee attack. Holding L2 changes you into weapon mode, allowing you to strafe and blast opponents with your primary and secondary weapons. These two modes are easy to master and switch between, but vehicle mode is a bit trickier. Holding R2 will transform you into a vehicle, and you'll immediately start driving or flying, depending on your character. It's cool to watch, but figuring out how your momentum will (or won't) be preserved through the transformation is a bit tricky. Until you get the hang of it, you'll often find yourself on an unexpected vector, speeding off in the opposite direction or just plowing into a building.

Homing missiles make Grindor's helicopter form particularly potent.


Freeing yourself from environmental hang-ups is a hassle, especially when you're trying to escape the battle fray in order to lay low and regenerate health. Driving around the maps, you may find yourself getting stuck on low barriers or other objects that you were previously able to drive over or through. Flying can be even more finicky, especially if you get into a tight spot where you can't transform. Jet and helicopter controls may also present a problem for some because there aren't many customization options when it comes to the steering and altitude-adjustment controls. Expect to suffer some frustration and awkwardness throughout a good chunk of your first campaign. You'll be able to accomplish your objectives; you just won't look pretty doing it.


But once you've mastered the controls, you can really start to flex your metal muscles. You'll be better at avoiding awkward transformations and getting back on track should you get hung up. You'll get the hang of flying and driving skillfully, and you'll be tearing around each area with confidence. Some of the coolest things you can do in the game are so-called "advanced" maneuvers that you execute in vehicle form. The advanced jump launches your Transformer out of car form and into a high jump (fliers are stuck with the strategically powerful yet unexciting hover ability). These jumps are great for leaping over low buildings and obstacles, but when you string a few together, you can drive/hop from rooftop to rooftop, traversing crowded areas in a speedy and exhilarating fashion. And let's say your enemies have appeared down the street and are heading your way. You transform into a vehicle and race to engage them, firing your vehicle weapon to soften them up. When you get close, you fluidly shift out of vehicle mode, throw your momentum into a deadly melee attack and watch a slow-motion close-up of your Transformer obliterating your enemy. It's pretty awesome.


Not only is the advanced melee attack really satisfying, but it and other stylish kills (like offing an enemy while jumping, scoring a headshot, and the like) will also fill up your overdrive meter. Overdrive makes you tougher, increases your weapon damage, and keeps you from overheating, allowing you to tear through groups of foot soldiers with ease or whittle down a boss' health quickly. Earning and using overdrive is a great way to exercise your formidable moveset, and it's essential to getting through levels quickly and earning a top medal. While it is very satisfying to earn a platinum medal, the real enjoyment comes from wielding your diverse abilities in a skillful way. You feel powerful and excited to be a Transformer, and that is Revenge of the Fallen's greatest success.

Punching an enemy so hard that they explode is just plain great.


Online multiplayer offers a distinct new challenge that is best tackled once you've mastered the controls. The modes and maps are pretty standard fare, and they serve as a competent stage for battle. Each Transformer has a unique loadout that includes a primary weapon, secondary weapon, and special attack. In the single-player campaigns, these different abilities provide some welcome variety. In multiplayer, they add a whole new level of strategic depth. Having Long Haul's combat healing ability can help a Decepticon team stay alive long enough to capture a control point, while a well-timed electromagnetic pulse attack from Bumblebee can give the Autobots a deadly window of opportunity. Teams have to strategize in order to make the best use of the complementary special attacks, though team-only chat doesn't kick in until the match begins, so be careful about how much you say in the game lobby. Coordinating your team roster and experimenting with different lineups yield a surprising amount of possibilities. The interplay of abilities and weapons also makes the otherwise run-of-the-mill game types much more complex and engaging.


Though it isn't immediately accessible, Revenge of the Fallen has a good amount of fun and satisfying gameplay. The initial awkwardness of the controls is a bit vexing, and some issues linger no matter how good you get. The single-player missions and multiplayer game modes aren't very diverse, but the various bonus challenges and strategic nuances add some welcome depth. What Revenge of the Fallen does best is make it fun to be a Transformer by giving you a powerful set of abilities and open maps where you can put them to use. It's enjoyable and engaging, and it's probably the best Transformers product you'll see this summer.

Bleach: Blade Battlers 2nd

16GB PSP Go revealed early, new PSP MGS confirmed?

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[UPDATE] Pre-E3 2009: Leaked video from next month's Qore reveals SCEA's John Koller touting Mylo-style sliding screen handheld with no second thumbstick, built-in flash memory; Gran Turismo Mobile to be reannounced at E3?

Though Sony's E3 Press Conference isn't until 11:00 a.m. on June 2, one of its centerpieces appears to have been prematurely exposed. A YouTube video of what appears to be the next issue of the PlayStation-focused video magazine Qore has revealed that Sony will use its event to unveil a new PSP model, the PSP Go.

As had been widely rumored, the PSP Go will have a sliding form factor like the Mylo, Sony's ill-fated Internet communicator device. The new handheld--which does not sport a second thumbstick--is shown several times in the video, which features Qore host Veronica Belmont and John Koller, director of hardware marketing at Sony Computer Entertainment America.

According to Koller, the main differences between the PSP Go and the PSP-3000 are "on-board memory, the flash memory, and 16 gigs of space. There's Bluetooth on board as well, so you can use a Bluetooth headset, and you can tether it to your cell phone as well. But ultimately, it's the portability. Since you can bring all that content with you in a smaller form factor, you've got the most immersive games to play, and now you've got a smaller unit to do it with."

Koller also said the emphasis will be on downloadable games. "Little Big Planet, Jak & Daxter, and even a new Metal Gear Solid coming--all of those games will be available. So will all the first-run movies you can rent or buy on the PlayStation Network. So you can bring so much content over with you and fill up that 16 gig of flash memory." (Emphasis added.) The new MGS PSP game was previously hinted at in a Web post by the Japanese arm of the 7-Eleven convenience store chain.

Koller also appears to reveal that the long-lost PSP Gran Turismo Mobile game--first shown off in 2004--will resurface at next week's expo. "There are games like Gran Turismo being announced at E3," said the executive.

Host Belmont then asks, "So since it's called the PSP Go, I would image it will work with Remote Play as well." Koller responds with the following blanket statement: "Integration with the PS3 is very important, and it works just like the PSP-3000. A lot of people like to be able to take their PS3 content with them on the go."

As for the PSP Go supplanting its predecessor, Koller said flatly: "It won't replace the PSP-3000. We're going to keep them both on the market." Koller did not mention a price, release date, or whether or not it would have a touch screen when closed. Sony Computer Entertainment America reps had not responded to requests for comment as of press time.

[UPDATE] A second video from Qore shows the PSP Go in even greater detail and also reveals its logo. The handheld will have a 3.8-inch screen--versus the PSP-3000's 4.3-inch screen--and will be 43 percent lighter than the original, and it will have "all digital content," according to Koller. "The UMD drive goes away...and it has a Memory Stick Micro, so you can add memory to it if you like. ... It will be something the digitally savvy consumer can really enjoy," he explains, before revealing that some new PSP games will be download-only.

The full YouTube video is below, although the sound and images are out of sync. It appears to also show a version of the original Warhawk for the PSP:

Electronic Arts E3 Press Brief

Star Wars: The Old Republic trailer as seen at the EA press conference

Go to Hell. That’s how EA started off its 2009 E3 press brief, and for a while I thought maybe I had. Maybe we’re too spoiled by early leaks, blood, and guts, but the EA press conference left much to be desired. Until the end.

Opening The trailers for Dante’s Inferno and Mass Effect 2 were by now a little too familiar, showing what seemed to be 90% “old” material with a slightly different ending. Don’t get me wrong; I plan on purchasing both when the time comes, but I was hoping for footage or video that hadn’t been leaked previously.

Chicks, dogs and chicks After that came Littlest Pet Shop Online, which is Hasbro’s answer to the megahit that is Ganz’ Webkinz line. Now you can take your oddly-proportioned little pet and flesh out its story and wardrobe online. Accessorize with blinged out collars and…All right I’ll stop right there and just say that if your kids have Webkinz animals, now they’ll bug you for cash and internet access for their Littlest Pet.

Aiming for the tween and early teenage girl crowd is the Charm Girls Club. Instead of your daughter customizing her stuffed animals’ alter egos, she customizes hers with fashionable mini-skirts and high heels. I mean, what father doesn’t want his little girl frothing at the mouth over Jimmy Choo lookalike shoes? I digress, as always.

Racing Next came Need For Shift, the “new standard” and “the definitive racing game of this generation.” I thought I had gone back in time Star Trek-style and was back listening to the guy at Microsoft’s presser describing Forza. Anyway, NFS Shift has a new cockpit, new driver profiles, and, stuff. I’m more a Gran Turismo guy, but again, I digress.

EA Sports EA Sports took the longest time slot of them all, beginning with Fight Night 4 and its new physics engine. I’m not much for the boxing games, but after a long break from them it’s good to see they’ve improved the genre so much. The graphics were better, the models were more fluid, and I’m still not buying it. EA Sports Active had the help of a former Days of Our Lives actress, who lost all her baby weight with EA Sports Active and nothing else.

Grand Slam Tennis was demonstrated in a match between Pete Sampras and some EA guy. After a 4-year break from EA football games, the players still look like their feet don’t touch the ground. Good news for football HR wannabes: you can still recruit, draft and trade players at your will.

Star Wars: The Old Republic Star Wars, Jedi, Sith and Mandalorian lovers got a kick out of the stage presentation for The Old Republic today. Well, it was less of a demonstration and more a bunch of guys in robes wielding lightsabers on the BioWare guys’ flanks. I recognized what I believe were costumes made from the concept art, but I can’t be sure without a few minutes of checking.

You may be used to the TOR web comics; today they showed the first ever cinematic trailer for Star Wars: The Old Republic, and I loved it. Sith vs. Jedi with a little bit of female Mandalorian Bounty Hunter mixed in - what’s not to love? That wraps up the EA E3 roundup. On to Ubisoft! Yea, come follow us on twitter for our off the cuff impressions. It’s almost like being there … not really, but it’s the best we can do.

X-Men Origins: Wolverine

It's derivative and occasionally buggy, but solid action and over-the-top gore make X-Men Origins: Wolverine a cut above other movie tie-ins.

The Good

  • Raw, brutal action
  • Varied enemy types
  • Good showcase of Wolverine's powers.

    The Bad

    • Disappointing (and sometimes buggy) boss fights
    • Cheap deaths
    • Too easy.

    X-Men Origins: Wolverine Boxshot
X-Men Origins: Wolverine will give you new insight into how much damage indestructible, razor-sharp claws can do to a human body. This is a game that revels in gore, with decapitations, eviscerations, and mutilations drenching the screen in blood. It may be derivative, a cakewalk, and at times buggy, but the sheer visceral impact of the over-the-top violence in X-Men Origins is enough to make it a fun action game, as well as one of the better movie tie-ins released recently.



It helps that the violence in X-Men Origins: Wolverine is backed up by decent gameplay, and though it doesn't bring anything new to the third-person action genre, it's still solid and satisfying at most times. You play as the titular Marvel mutant, with the game's muddled storyline mimicking and expanding on events in the movie of the same name. Along the way, you take Wolverine through the jungles of Africa, the hidden Weapon X base at Alkali Lake, the interior (and exterior) of a massive casino, and more. You have to take on groups of increasingly aggressive and dangerous enemies, solve not-too-taxing environmental puzzles, as well as go up against several guest boss villains from the Marvel universe. Unfortunately, the game doesn't do a great job of introducing these nefarious individuals--such as the Blob and Gambit--and often throws them in with little explanation of why Wolverine needs to beat on them in the first place.

Your weapons of choice for dispatching these villains are Wolverine's claws, and even though the game's jumping timeline means that you'll be playing as both pre- and post-adamantium Logan, the claws retain their indestructible ability to slice through practically anything throughout the game. You have light and heavy attacks that you can string together to perform various combos, and also an extremely useful lunge that lets you launch Wolverine at enemies from a distance. These button-based combos are easy to pull off, and get gradually more intricate as you unlock more. As Wolverine gains levels, new combos open up, as well as four different fury attacks, which are supermoves that require you to build up your rage meter before unleashing. These four attacks can be upgraded as Wolverine gains experience, giving the game a very basic character-customization element.

Although spamming the same combos can prove useful early in the game, you won't be able to get away with mindless mashing for too long. The game does a good job of forcing you to change your tactics, sending at you a wide variety of enemy types that require different attacks and combos to dispatch. For example, though the lunge may work on low-level enemies, tougher foes and midlevel bosses will simply swat you out of the air. With a bit of practice, all of Wolverine's moves can be chained seamlessly, making you feel extremely powerful as the mutant unleashes his rage on groups of enemies.

You want gore? Then you've come to the right place, bub.

Among the game's highlights are a number of particularly gruesome ways that you can dispatch your foes. Some are situational; throw enemies near any conveniently located floor or wall spike and you'll automatically impale them. Some are part of normal attacks, which can result in arms, legs, and heads flying in any direction. The best ones are Wolverine's various flashy finishing moves. The angry mutant can stab an opponent in the side of the head with one set of claws before decapitating them with the other; rip off someone's arm and beat him to death with it; literally tear someone in half; use the spinning blades of a helicopter to transform an enemy's head into bloody chunks; and much more. It's certainly the most blood-soaked superhero game in years, and one that younger Wolverine fans should avoid. However, adult fans of the character will probably find this a guilty pleasure, in turns laughing and wincing at the blood-soaked display in front of them.

Your enemies will try to give as good as they get, and Wolverine will have to face off against a good variety of human, mutant, and robotic foes. Most pack heavy firepower or super abilities, but Wolverine has his rapid healing to fall back on. His health bar will automatically refill after a few seconds of not taking damage. In fact, Wolverine's health recovers quite quickly, which makes the game fairly easy to breeze through on normal difficulty. It's rare to feel too threatened by the odds stacked up against you, and chances are that the only time you'll die in the game is when you fall off of a high ledge or into water. That's right: Wolverine can survive bullets, swords, flames, explosions, and lasers, but fall into one of the game's few predetermined no-go zones and it's instant death.

This is particularly jarring during the game's final boss fight, in which falling off means having to restart the battle from the last checkpoint. Wolverine's other boss fights are mostly anticlimactic, with some of the bosses even freezing up on occasion. In one instance, a boss character simply stopped moving, whereas in another it failed to reappear after being thrown offscreen. These occurrences were rare but quite annoying when they happened, and to its credit, the game does have two standout showdowns, the first with the Blob, and the second a fight with a gigantic Sentinel. But though the latter is a fun multistage battle that culminates in a spectacular finishing blow from the near-invincible mutant, it's probably not quite the epic face-off that fans of the X-Men series have been hoping for.

The Sentinel showdown in one of the game's better boss fights.

X-Men Origins: Wolverine is easy; you'll likely finish its five chapters in fewer than 10 hours. There's no multiplayer here, and most of the replay value is in finding hidden alternate costumes throughout the levels, as well as an unlockable hard difficulty. There are only a few extra costumes (such as Wolverine's classic brown spandex), but once unlocked, they can be used while you play through levels to replace the boring "faded jeans and white shirt" look that serves as Wolverine's default.

The game's environments--particularly its indoor ones--are plain-looking; the various corridors and laboratories lacking real distinctiveness. Characters fare a little better, sporting good animations if lacking a little in the detail and sharpness departments. The model of Wolverine himself is the standout and features an interesting structure that shows off real-time damage. Get hit, and the damaged areas will show the exposed muscle underneath. Keep on getting pummeled and you'll even see the character's skeletal structure exposed, to be gradually replaced by muscle and skin as Wolverine heals. This sounds better than it looks--most of the time, this real-time damage lacks clear definition, looking more like random red splotches on Wolverine's clothes than serious injuries. As for sound, the highlight again is Wolverine, with movie star Hugh Jackman lending his voice to the character. However, other environmental effects are inconsistent. Most of the time, the various slashing, gunshots, and explosions in the game sound appropriately meaty, but there are some occasions when onscreen actions seem to lack the accompanying sound altogether.

Although X-Men Origins: Wolverine does sport some clear technical deficiencies, it's never enough to fully distract you from what it is at its core: a solid if unspectacular game that, for once, takes those metal claws of Wolverine seriously. This is a game that's at its best when it's brutal, and though it lacks any real depth, it's fun while it lasts.


Sony Wows With Whopping PS2 Price Cut


Yesterday rumors abounded over a “Big” announcement from Sony. Speculation included a possible PSP2 unveiling, and/or a PS3 price cut that’s been long overdue.

Rumors weren’t what they seemed to be, or so it seems.

Starting tomorrow, April 1st, the Playstation 2 (that’s TWO, not three) will sell for $99.99. I don’t know how excited you are, but I’m experiencing excruciating anticipation pains, especially since my PS2 died a year and a half after I bought it, and it was never replaced. Good times, good times.

Could this be a little April Fool’s Day action from Sony? Are they “hip” and “fun” enough to hoodwink us and declare a real announcement tomorrow or the day after? I hope so.

Valuebux!