Transformers: Revenge of the Fallen Review

Imagine what it would be like to become a Transformer. Walking, jumping, and climbing in your humanoid form would be pretty familiar, and you could easily get the hang of whipping out your guns to blast enemies. Driving yourself around might be a bit awkward at first, and flying would be significantly trickier, but the real problems would come when you tried to transform. Shifting your physical form would be really disorienting, and it would take a while before you really mastered it.
Hitman

Hitman

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Hitman

PSP 2000 Console - Piano Black


Product Features

1. WiFi capability
2. Internet access
3. MemoryStick Pro Duo storage
4. Use a MP3 audio and MP4 video player
5. See movies on UMD

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The PSP is the first truly integrated handheld entertainment system designed to handle multiple applications — music, video, communication, and wireless networking, with games as its primary driver. PSP brings an unparalleled gaming experience to a handheld platform, allowing users to enjoy 3D games, with high-quality, full-motion video, and high-fidelity stereo audio. With graphics rendering capability comparable to that of PlayStation®2, PSP features a 4.3-inch wide screen, high-resolution TFT display. PSP also adopts a newly developed, proprietary compact but high-capacity (1.8GB) optical disc, Universal Media Disc (UMD), as its storage medium.

Playstation 3 Console

video games

As DVD playback made the PlayStation 2 more than just a game machine, hefty multi-media features make the PlayStation 3 an even more versatile home entertainment machine. Features such as video chat, internet access, digital photo viewing, and digital audio and video will likely make it the central component of your media set-up. Still, it is first and foremost a powerful gaming console.

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Under the Hood
The PS3 features IBM's "Cell" processor and a co-developed Nvidia graphics processor that makes the system able to perform two trillion calculations per second. That makes the PlayStation 3 40 times faster than the PS2. Along with the traditional AV and composite connections, it also boasts an HDMI (High-Definition Multimedia Interface) port, which delivers uncompressed, unconverted digital picture and sound to compatible high-definition TV and projectors. video gamesThe system is capable of 128-bit pixel precision and 1080p resolution for a full HD experience. This console also provides for a sound experience by supporting Dolby Digital 5.1, DTS 5.1, as well as Linear PCM 7.1. A pre-installed 40 GB hard disc drive allows you to save games as well as download content from the internet. Unlike the other models of the PlayStation 3, the 40GB does not offer backwards compatibility.

Blu-Ray Is the New Way
Sony's PlayStation 3 games are encoded onto the Blu-Ray disc media format, which can hold six times as much data as traditional DVDs. This increase in capacity, combined with the awesome power of its processor and graphics card, promises mind-blowing games once developers have learned how to fully harness the new console's power. The PS3 will also support CD-ROM, CD-RW, DVD, DVD-ROM, DVD-R, DVD+R formats.

Playstation 2 Wireless Controller - Silver


video games
Using 2.4GHz technology, Katana's official Sony-licensed Wireless Control Pad for the PlayStation 2 computer entertainment system supplies the gamer with a freedom of motion that is not reliant on a line of site to the receiver. With it's vibration feedback and ergonomic hand grips, Katana's wireless controller will enhance even the most discriminating gamers PlayStation 2 experience. Includes twin analog control sticks which translates into double the control and twice the advantage, as well as intelligent self-calibrating analog system that automatically optimizes performance for very game.

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Product Features

a. 2.4 GHz Wireless controller
b. Full Analog/Digital Buttons and Twin Analog Control Sticks
c. Vibration Feedback
d. Ergonomic Hand Grip
e. Operates up to 50 feet with up to 50 hours of continuous play

Could this be the new PSP?

i dont know but i could be?!?!?

or could this be here the sceps for it rember this is not confirmed Un-official PSP Specs

This PSP is called the PSP colbalt

i hope the cobalt is real and will come soon

Ultimate Ninja 4: Naruto Shippuden

January 20, 2009 - Naruto Shippuden is the second part of the Naruto series, which takes place two years after the original. The Shippuden series features new enemies, grown-up characters, and a whole lot of drama. It is also a lot darker in tone, and it represents a very large turning point in the series. Those that follow this Japanese series will be very familiar with Shippuden, but North American fans have been waiting a long time for this follow-up series to come west.

Ultimate Ninja 4: Naruto Shippuden screenshot


Since the series' viral premiere in early 2009, the question in many fans' minds was whether or not the flood of Japanese games based on Shippuden would ever be localized. But luckily, we know that these previously import-only titles will in fact be coming to North America, and the first one will be Ultimate Ninja 4: Naruto Shippuden. Although the latest entry in the Ultimate Ninja franchise, Storm, was released on the PlayStation 3, Ultimate Ninja 4: Naruto Shippuden is will be released on the Playstation 2, where it originally debuted in Japan in 2007.

The game's main story mode, also known as "Master Mode" will take place at the very beginning of the Shippuden saga and will serve as an introduction to this new part of the series. It takes place during the first 17 episodes of the show, and it will tell the story of Naruto and Jiraiya's journey back home. Although most of the story in Master Mode will recount events depicted in the anime, there will be a few extra plot elements involving other characters that will be added to make sure the game feels like more than just a prolonged anime episode.


Master mode will feature a semi-open world similar to that of Naruto: Ultimate Ninja 3 and will let you explore the changing Konoha landscape and perform various quests relating to the beginning of the series. Although the game's scope will not be as big as it was in Ultimate Ninja Storm, you will have a limited amount of freedom to run around and accept unlocked missions at your leisure. In addition to the different story-based missions, you will also have access to collection and mini-game missions that help to boost your character's stats.

Ultimate Ninja 4: Naruto Shippuden screenshot

But, as any fan of the series will tell you, the Ultimate Ninja series' biggest strength lies in its versus mode. Ultimate Ninja 4 will boast the series' biggest roster yet, with more than 50 playable characters. The roster will feature a mix of older versions of characters like Shikamaru, Gaara, Rock Lee, and Sakura, as well as new characters like artsy bad guy Deidara, and sand ninjas Chiyo and Sasori. There will be new locations and stages in the versus mode. These stages generally consist of familiar areas that have been altered by the passage of time. There will also be areas from Naruto and Jiraiya's traveling.

In addition to the story and versus mode, many fans are hoping that the North American release of Ultimate Ninja 4 will include the Hero History mode. This mode in the Japanese version allowed you to jump back to the regular Naruto series and replay key battles from past Ultimate Ninja games. Although the mode has not been confirmed yet, it certainly would be nice for fans of the series that may have missed one of the earlier Ultimate Ninja titles.

Ultimate Ninja 4: Naruto Shippuden screenshot

The battle system in Ultimate Ninja 4 will feature many of the same elements as previous Ultimate Ninja games, but will have an improved jutsu system. Instead of being completely fixed, the character's jutsu will adapt to certain battle conditions. For instance, if your character is low on health, jutsus will be more effective to reflect your characters' status. These jutsus will also adapt when a secondary status is invoked. However, despite the new jutsu structure, the core battle mechanics used in previous Ultimate Ninja titles will remain the same in Ultimate Ninja 4, including the tiered combo system that has been the hallmark of the series thus far.

Although Ultimate Ninja 4: Naruto Shippuden might not be the current-generation release that fans might have hoped for, it will definitely be a great introductory title for the Shippuden series as a whole. The Ultimate Ninja franchise has been very successful on the Playstation 2 platform in the past, and Ultimate Ninja will undoubtedly be a comfortable title for Naruto fans to transition into the new Shippuden series. Now let's keep that hurricane coming!

Game Features:

  • Ultimate Ninja 4: Naruto Shippuden features several unique game modes that offer different experiences as players immerse themselves in the world of ninja.
  • The new Master Mode combines role-playing and action-platforming elements, telling the story of how Naruto came to return to the Hidden Leaf Village after his training with Jiraiya; an original narrative arc that fans won't find anywhere else.
  • Players can collect items in this mode to unlock characters in Free Battle Mode, featuring the series' trademark one-on-one ninja battles for one or two players.
  • Packed with new Naruto Shippuden characters such as Deidara, Sasori and Chiyo as well as updated versions of fan favorites such as Gaara, Kakashi and Sakura, the game features 52 total playable characters to take into battle.
  • Dragon Ball Z: Infinite World

    The Good

    • Fast-paced, intense battles
    • Well-executed art style

    The Bad

    • Very challenging, even on easier difficulty settings
    • Lack of instruction for the skill management system
    • Not as good as previous DBZ games on the PS2.

    Dragon Ball Z games have run the quality gamut from terrible to very good. Infinite World lands somewhere in between. There are only three main modes in Infinite World: Dragon Mission, Dragon Duel, and Fighter's Road. Dragon Mission is the game's story mode, taking you through the Z and Dragon Ball GT sagas in a condensing of hundreds of DBZ episodes. This amalgam covers all of the major battles including, those versus Vegeta, Frieza, Cell, Buu, and more.

    You guide Goku along an overwold map in order to trigger battles and minigames. You’re also free to replay earlier battles as an easy way to build up your bank account. Extra Zeni (money) can be used to purchase upgrades for you character in the Warrior’s Room shop. Short animated cutscenes from the anime play before and after every boss confrontation and give you an indication of what's going on in the story, but they won't make a great deal of sense if you've never watched the show. The bosses get increasingly difficult as you progress through the story mode, but for the most part they play similarly, and your strategy for taking down two different bosses like Vegeta or Frieza won't differ very much.

    A smattering of minigames allow you to experience cherished scenes from the anime such as guiding Goku along Snake Way, capturing Bubbles the monkey, and other memorable moments that don't involve outright combat. Unfortunately, these side minigames are poorly designed and overly simplistic. The mission on Snake Way, for instance, has you running along the winding path moving from checkpoint to checkpoint. Another minigame has you training Goku in your space capsule by hitting a series of button combinations. It may be nice fan service, but these minigames really only serve to bring the combat to a grinding halt without being entertaining enough to justify the interruption.

    Dragon Duel is the two-player versus mode in Infinite World. You can fight a friend or computer opponent with any of the game's more than 40 warriors. You have the option of playing as any of the fighters, either without their more powerful skills and attacks or with customized power-ups you can purchase from the Warrior's Room shop. Fighter's Road is a secret mode you can unlock after playing Dragon Mission, pitting you against more than 100 opponents across four maps. It's similar to Dragon Mission mode in that you guide a character from fight to fight on an overworld map, but it also provides you with an opportunity to unlock new warriors and earn more Zeni.

    Despite the prevalence of minigames in Dragon Mission mode, Infinite World is still all about the combat. You fly around a battlefield with your opponent and exchange a variety of Ki beam blasts, grapples, and melee combos. You have a healthy variety of attacks, a Ki Burn ability that gives you increased speed and strength for a short period of time in exchange for Ki energy, and the ability to transform into a Super Saiyan. You can speed burst around the battlefield, but you'll have to use it wisely and avoid taking too many hits since they contribute to a fatigue meter. Once the fatigue meter reaches full capacity, it will temporarily stun you, leaving you defenseless against devastating combos and also downgrading you from an advanced form like Super Saiyan back to your default form. Overall, though, the battles are fast paced, the AI is relentless, and winning takes quite a bit of skill and strategy since not effectively evading attacks, Ki charging, or Ki burning will result in an easy defeat.

    Those compliments aside, there are a few issues with the battle system. The AI is exceedingly difficult, even at the "Easy" and "Very Easy" difficulty settings. The computer opponents are just as fast and bloodthirsty, no matter what difficulty setting the game is set at. The only differences between easy and hard are how quickly your health depletes, how long it takes to recharge your Ki, and how long you stay fatigued. Still, you will have many fights that challenge your patience and tempt you to chuck your Dual Shock at a nearby wall.

    Battles become more manageable when you buy advanced skills and abilities from the Warrior's Room. For each battle in the game--even those that you lose--you will earn Zeni that can be used to buy stronger Ki attacks, items such as Senzu beans that recharge your health in battle, and attributes like Fighter's Body that increase your base health. The system works fine, as long as you edit your character before going into battle and assign those acquired abilities to your few allotted slots.

    The problem comes in knowing how to do this and in what abilities to purchase. At one point, Infinite World alerts you that you can purchase things from the Warrior's Room, but it provides no tutorial explaining how the system works or how the abilities benefit you. The Warrior's Room is also located on the main menu, forcing you to leave Dragon Mission mode in order to use the Zeni you earn. At first glance, you wouldn't think the two are so dependent on each other; but when your opponents in Dragon Mission suddenly possess twice as much health and strength the Warrior's Room becomes invaluable.

    Infinite World will strike up feelings of deja vu for those who've played DBZ: Budokai 3. That shouldn't come as a surprise since both games were developed by Dimps. Unfortunately for Budokai 3 fans, Infinite World lacks a couple of the best fighting mechanics from its predecessor, namely the Beam Struggles and Dragon Rushes. Those two features were integral in making Budokai 3 a critical success because they helped re-create the intense power struggles that are so central to the drama of the DBZ anime. Considering how much Infinite World feels like a sequel to that game, you will likely get the disappointing feeling that this is a neutered expansion pack.

    Infinite World looks as good as any other DBZ game on the PS2. The overworld map is a bit bland, as is the level design in the minigames that are scattered through Dragon Mission. In that battles themselves, though, the colors of the characters, transformations, and Ki blasts are lush and vibrant. The soundtrack is a bit ordinary, but you can choose between the English and Japanese voice tracks that DBZ purists will surely appreciate.

    While its budget price may make Infinite World a tempting purchase, previous DBZ games on the PS2 have tread this ground already, and have done so with much more robust fighting systems. You would be better off revisiting Dragon Ball Z: Budokai 3, a superior game where the series' fast-paced combat was used to much better effect.






    Valuebux!